Published On: 8th March 2026
Authored By: Ahmed Hesham El Gamal
Ain-Shams University
I. Abstract
A question arises at the beginning of this article: to what extent do intellectual property laws provide balanced legal protection for user-generated content in the modern digital environment?
Nowadays, the widespread usage of digital platforms has enabled a host of new services and possibilities on the internet. Among these, users can easily upload content to digital platforms — such as social media sites, forums, and publishing platforms like YouTube, Instagram, and, most notably, TikTok — creating exciting opportunities for users around the globe to access, view, and download this content. This paper discusses the distinction between the two terms “intellectual property” and “user-generated content,” as well as the legal challenges that have arisen in this new frontier. The users in question retain intellectual property rights to their content while simultaneously granting platforms permission to use it by agreeing to the terms of service.
These challenges are widespread and threaten intellectual property protections, placing difficult jurisdictional burdens on the legal task of protecting copyright. The paper also discusses the role of international treaties and national legislation and whether they can aid in effectively ensuring legal protection for user-generated content in the modern digital environment. Finally, the paper attempts to outline possible solutions for the way forward.
II. Introduction
User-generated content (UGC) exists in a wide variety of forms — including photographs, videos, podcasts, articles, and blogs — allowing users to express their creativity and register their views on virtually any subject. Studying intellectual property in the digital age, from legal, economic, and social perspectives, helps in understanding the protection of creators’ rights from unauthorized copying or exploitation. This, in turn, motivates creativity and innovation, regulates fair use, and encourages economic growth. Intellectual assets are considered an economic resource that can be licensed or sold. Studying user-generated content likewise raises awareness among users that what they publish may be subject to infringement. This can foster legal literacy regarding their rights, enabling them to regulate their content and balance freedom with responsibility.
The current legal system is facing a significant dilemma in dealing with the tension between input and output. Modern technology — and, subsequently, artificial intelligence applications — also uses user content to generate new works. This creates a complex relationship between protecting the rights of the original author and defining the rights attaching to outputs generated by AI applications. Some AI models are capable of circumventing traditional copyright protection systems, making it practically difficult to apply traditional legal penalties. Furthermore, most Arab legislation has failed to keep pace with the challenges posed by generative AI (GenAI), leaving ample room for the exploitation of these loopholes on both commercial and technical levels.
The widespread dissemination of user-generated content across digital platforms has highlighted the dilemma of reconciling the protection of intellectual property rights with the guarantee of freedom of expression and digital creativity. Among the elements of this dilemma are the legal boundaries of intellectual property rights in the digital environment, the responsibilities of users and digital platforms, and the distinction between personal creativity and the reuse of protected content.
This raises a fundamental question: how do intellectual property laws, designed to protect human creativity, deal with user-generated content — and how can Arab legislators address this challenge before it is too late?
Online UGC can be distinguished from “engineered” content generated by a content provider (not an ordinary internet user), such as an established authority, expert, or reputable body. Engineered content typically reflects a high level of oversight and quality control and is generally considered more reliable and credible, with less author bias. UGC exists in many forms, including text-based UGC (e.g., web blogs), graphics-based UGC (e.g., photos and illustrations), audio UGC (e.g., podcasts), and video UGC.
Accordingly, the intersection of intellectual property and user-generated content has become one of the most important topics of our time, given that users have effectively become the “publishers” of the digital age. Central to this context is the legal and practical awareness of how to apply intellectual property law to created content in order to prevent unlawful violations and promote a safe, creative digital environment. Finally, this paper examines the development and use of UGC and the emerging “virtual community,” with a view to analyzing the legal challenges that currently arise or may arise in the future.
III. Previous Studies, Existing Laws, and Legislative Texts
Previous studies have made numerous and effective contributions to clarifying the scholarly efforts already undertaken to explain intellectual property during the evolution of the digital environment. These studies have revealed many gaps and shortcomings that legislators had not previously addressed, due to their failure to anticipate modern developments and to create a digital legal framework that keeps pace with reality. One of the most important emerging topics in this regard is user-generated content.
International Legal Frameworks
The World Intellectual Property Organization (WIPO) has provided a comprehensive overview of the protection of copyright and related rights in the electronic environment in its Guide to Intellectual Property in the Digital World (WIPO Publications, Geneva, 2020). Additionally, the Berne Convention for the Protection of Literary and Artistic Works (WIPO, 1886, as amended) remains among the most important international references for copyright protection, addressing copyright in new media in several of its articles.
Both the Berne Convention and the WIPO Copyright Treaty have provided answers to several questions regarding the means of enforcing rights, which have seen significant development in recent years due to the advancement of digital technology. Digital technology now allows for the use — and even the production — of protected works, with or without permission, including the international transfer and copying of high-quality stored information. Furthermore, the increasing economic importance of goods and services protected by intellectual property rights in global trade reflects the close link between intellectual property law and the growth of investment and the broader economy.
The Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS Agreement) of the World Trade Organization (WTO) (1995) further highlighted the legislative basis for intellectual property protection within trade agreements and paved the way for important provisions concerning digital works.
Egyptian National Legislation
Egyptian jurisprudence has adopted multiple approaches to defining digital works. Four main definitions have emerged: first, that digital works are intellectual creative works related to information technology and dealt with digitally; second, that they are merely the digital form of traditional works without modification to the original version, such as transferring a written book to a CD or DVD; third, that they are large-scale digital information integrations producing scientific, educational, or entertainment content installed on physical media such as CDs; and fourth, that they are creative works belonging to the information technology environment — that is, the digital environment. (Egyptian Administrative Court, Appeal No. 7017 of 70 Q, 23 December 2018.)[1]
Egyptian legislation has witnessed significant development in the protection of digital works. The repealed Law No. 354 of 1954 did not address computer programs. The legislature first began addressing this issue with Law No. 38 of 1992, which introduced protection for computer programs and databases, setting a protection period of 20 years from the date of deposit — reflecting the legislature’s effort to keep pace with international practices and rapid technological development. The Intellectual Property Rights Protection Law No. 82 of 2002 subsequently affirmed, in Article 140, that copyright protection includes computer programs and databases.
The Cybercrime Law No. 175 of 2018 defines a computer program as “a set of commands and instructions executed by a computer to achieve a specific result.” Databases are defined as innovative collections of data demonstrating personal effort in selecting or arranging content, regardless of the type or nature of the data itself, encompassing all information stored or processed by information technologies — whether numbers, codes, ciphers, signals, images, or sounds.
Historically, the emergence of databases is linked to the emergence of computer programs. They are built upon the division of information into files, records, and fields, arranged according to an innovative logical sequence. The Egyptian legislator has granted explicit legal protection to digital works under Article 140 of Law No. 82 of 2002 and considers them derivative works under Article 138, provided that their arrangement or organization is innovative.
In light of the above, the importance of measures against circumvention of effective technological protection measures continues to grow. Copy management and protection systems are considered the practical means of preventing unauthorized copying, despite the existence of technologies that sometimes allow these systems to be bypassed. Digital development has enabled the copying and global exchange of high-quality works, making copyright enforcement a critical challenge.
IV. Legal Analysis and Classification
Digital outputs can be viewed from several angles for the purposes of legal classification. These works may be new and independent, meeting the requirement of innovation — the essential condition for protection — which requires only a minimum degree of creativity in the author’s work, not a high threshold of originality. The Civil Division of the Egyptian Court of Cassation has ruled that “the essence of intellectual property is that it is the fruit of innovation and the product of creativity in all aspects of human activity.”[2] Alternatively, works may qualify as derivative works if the underlying algorithms rely primarily on protected content, in which case the original author’s right to claim compensation or to prohibit unauthorized use arises.
Although the phenomenon of UGC has brought many benefits to society, it has also generated significant legal challenges and concerns. These challenges are evident in the growing number of news reports and cases highlighting questionable user behavior and practices. Some of these practices are evidently illegal, others border on legality, and yet others are undesirable or morally indefensible. Many challenges in the growth of UGC relate to intellectual property ownership — particularly copyright — as the ease of uploading UGC has made digital platforms a rich field for amateur artists who use this medium to distribute their work, as well as for ordinary users motivated to post content online. While the foundational concept of the Web is to allow users to publish their own material, many users publish material belonging to other authors — either in its original form or in an adapted form — thus infringing copyright. Postings of entire works or excerpts of musical and literary works, photographs, paintings, videos, and other types of copyrighted content have become commonplace, as users often pay little regard to copyright law. It is therefore unsurprising that copyright owners have responded forcefully to such infringement. In January 2007, for example, DMCA takedown notices were served on YouTube by Viacom for over 100,000 works posted on the platform.[3] In March 2007, Viacom filed suit against YouTube for US$1 billion, alleging that YouTube was aiding copyright infringers.[4] Numerous similar lawsuits were ongoing at the time of writing.[5] In a lawsuit filed by Universal against Myspace in November 2006, UMG Recordings Inc et al. v. Myspace Inc., Universal alleged that Myspace had made infringement “free and easy” and had turned Myspace Videos into “a vast virtual warehouse for pirated copies of music videos and songs.”
In this context, the legal classification of generative AI outputs is inseparable from the legal nature of the digital inputs upon which these models are based — particularly computer programs and databases. These are works to which the Egyptian legislator has granted explicit protection under Article 140 of the Intellectual Property Rights Protection Law No. 82 of 2002, provided they involve innovation in design, arrangement, or organization. Article 10(2) of the TRIPS Agreement also stipulates protection for data assemblages that constitute an innovation in terms of content selection or arrangement, without extending this protection to the underlying data itself.
Accordingly, copyright protection of generative AI outputs remains entirely dependent on the presence of an effective and meaningful human contribution — whether in the design of the software model, the selection and organization of data, or the creation of the generation process itself — in a manner that reflects the intellectual creativity of a natural person. However, outputs resulting from purely automated processing, without any human intervention, are difficult to legally protect under copyright law, which limits legal protection to the product of human intellect and not to mere technical performance.
V. International Comparison
The European Union has issued recommendations regarding copyright and generative content, obligating platforms to be transparent in their use of content. Meanwhile, United States courts continue to focus on the principle of “fair use,” although significant cases concerning the training of AI models on protected data remain under active consideration. The Arab landscape remains fragmented, with some partial experiments in the UAE and Saudi Arabia, which have begun to incorporate regulations for artificial intelligence.
VI. Data and Statistics
WIPO reports indicate a significant and continuous increase in copyright-related disputes associated with digital and AI-generated content over the past five years. As noted earlier in this article, digital data revealed that more than 14,000 patents in the field of generative AI were registered in 2023, a striking increase compared to 2014.[6] This statistic underscores the scale of the emerging legal challenge and the urgent need for Arab legislators to establish a comprehensive framework that balances innovation with the protection of digital rights.
VII. Conclusion and Recommendations
These developments have had a significant impact on the focus on intellectual property rights and have highlighted the need for a coherent legal strategy to support digital innovation. Enacting clear national legislation in this regard is among the most important practical steps for addressing these challenges and regulating the production and use of AI-generated content, as well as user-generated content on digital platforms. This, in turn, requires the inclusion of transparent mechanisms for disclosing data used in model training in order to mitigate legal disputes. The challenge facing Arab legislators is therefore not limited to protecting the rights of creators, but extends to establishing a sustainable balance between economic innovation and technological knowledge, on one hand, and the rights of individuals and institutions, on the other.
Implementing these recommendations requires moving from abstract approaches to specific regulatory and legislative mechanisms. These mechanisms should primarily focus on developing existing legal frameworks that protect computer programs and databases, as these constitute the fundamental infrastructure upon which generative AI and the digital environment depend. Among the proposed measures is strengthening technologies and requirements for disclosing data sources used in training input by original users. This would help define the scope of criminal legal liability when technical protection systems are violated and would provide a basis for compensation in cases of non-compliance. These efforts require the support of judicial and technical bodies in digital content disputes to achieve a practical balance between protecting copyright and encouraging innovation.
Protecting digital works in the modern digital environment is no longer merely a traditional legal matter — it has become part of a broader national and global system aimed at promoting the creative economy and ensuring information security. Developing a legal framework for protecting digital works is accordingly an urgent necessity, particularly in light of the expanding use of artificial intelligence and the increasingly diverse forms of data exploitation.
VIII. References
1. Theses and Academic Dissertations
Mohammed Samir Saleh, The Impact of the Digital Environment on Intellectual Property Rights, Master’s Thesis, Al-Nahrain University, Iraq. (The researcher addressed problems related to protecting works in virtual environments and demonstrated the limitations of traditional legislation in dealing with digital content.)
Rahma Abdul-Ilah Al-Maayta, Copyright Protection in the Digital Environment: A Comparative Study between Jordanian and Emirati Legislation, Master’s Thesis, Zarqa University, Jordan, 2021. (The thesis focused on the effectiveness of legal protection in comparative Arab systems and highlighted the challenges facing authors in the context of content reuse by users.)
Abdul Rahman Mohammed Altaf, Legal Protection from Crimes of Infringement on Digital Works in Light of Intellectual Property Agreements and National Legislation, Master’s Thesis, Ain Shams University, 2012. (The researcher highlighted the legal gaps in proving infringements on digital works and the role of international agreements in filling these gaps.)
2. Peer-Reviewed Journal Articles
Alaa Eddine Youssefi and Abdelmoumen Si Hamdi, “Legal Protection of Intellectual Property Rights in Light of the Challenges of the Current Digital Environment,” Tabna Journal of Academic Studies, Algeria, 2018. (This research discusses the most important legal challenges in the digital age, including the difficulty of regulating user-generated content and the ambiguity surrounding the legal responsibility of social media platforms.)
3. International Instruments
World Intellectual Property Organization (WIPO), Guide on Intellectual Property in the Digital Environment (2020).
Berne Convention for the Protection of Literary and Artistic Works (1886, as amended).
Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS) (1995).
World Intellectual Property Organization (WIPO), Patent Landscape Report on Generative Artificial Intelligence: Global Overview of Patents and Key Trends (WIPO, 2024), available at: https://www.wipo.int/ar/web/patent-analytics/generative-ai
4. National Legislation and Case Law
Egyptian Intellectual Property Rights Protection Law No. 82 of 2002.
Egyptian Cybercrime Law No. 175 of 2018.
Egyptian Court of Cassation, Civil Division [see note below], Appeal No. 7017 of 70 Q, 23 December 2018.
[1] The case is cited in Section III as Egyptian Administrative Court, Appeal No. 7017 of 70 Q, 23 December 2018, and in Section IV as a ruling of the Civil Division of the Egyptian Court of Cassation. The author should verify the correct court attribution, as both references appear to refer to the same decision.
[2] Egyptian Court of Cassation, Civil Division, Appeal No. 7017 of 70 Q, 23 December 2018 (court attribution flagged — see fn. 1).
[3] E. Brown (2007), Copyright and Online User-Generated Video, 51st Anniversary Conference on Developments in Intellectual Property Law, February 23, 2007, Chicago, Illinois. The DMCA refers to the U.S. Digital Millennium Copyright Act. See http://www.copyright.gov/legislation/dmca.pdf. Viacom is a media conglomerate owning cable and satellite TV networks including MTV and BET.
[4] A. Berzon (2007), “Scenes from a Tightrope,” Red Herring, April 2, 2007.
[5] Ongoing litigation at the time of writing included: Io Group, Inc. v. Veon Networks, Inc., No. 06-3926 (N.D. Cal., filed 6/23/2006); Tur v. YouTube, Inc., No. 06-04436 (C.D. Cal., filed 7/14/2006); UMG Recordings Inc et al. v. Grouper Networks, Inc., No. 06-6561 (C.D. Cal., filed 10/16/2006); UMG Recordings Inc et al. v. Bolt, Inc., No. 06-6577 (C.D. Cal., filed 10/16/2006); UMG Recordings Inc et al. v. Myspace Inc., No. 06-7361 (C.D. Cal., filed 11/17/2006). See A. Berzon (2007), above.
[6] WIPO, Patent Landscape Report on Generative Artificial Intelligence (WIPO, 2024). Note: The statistic as written (“more than 14,000 patents in 2023 compared to 2014”) is ambiguous — it is unclear whether this means 14,000 total patents in 2023, or 14,000 more patents than were registered in 2014. The author should clarify.





